Tech & product

Best time to post in r/gamedev

The best and worst hours to post, the rules that get posts removed, and a check of your draft against both.

Posts in r/gamedev are most often removed for self-promotion issues. It is a public subreddit that allows both text and link posts and does not require post flair. In our latest sample of 700 recent posts, an estimated 98% were still up about a day later.

The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.

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r/gamedevChecked against this sub's rules
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The best and worst hours to post in r/gamedev

In our sample of 800 recent and top r/gamedev posts, activity and scores peak around Saturday 8am UTC, and are weakest around Friday 3am UTC. Based on posts sampled through Aug 31, 2026. Times in this sentence are UTC; the grid below converts to your local timezone. Timing helps a clean post get seen. It does not save a post that breaks a rule.

Times in your timezoneUTC · GMT+0
  1. Window 1

    Sat around 8am

    avg score 566 · 6 posts sampled

  2. Window 2

    Sun around 5pm

    avg score 358.8 · 6 posts sampled

  3. Window 3

    Thu around 1pm

    avg score 319.9 · 7 posts sampled

Your timezone: UTC (GMT+0). Darker cells mean more posts in our sample.

Compare r/gamedev against every tracked community on the best time to post on Reddit tool.

Estimated survival rate

98%

of 700 recent r/gamedev posts we sampled were still publicly visible about a day later.

How this is measured

Estimate. We sample recent public posts and check again about 18 hours later to count how many are still publicly visible. Posts removed at the moment of submission never become publicly visible at all, so the true removal rate is at least this high. Last sampled Sep 5, 2026.

Strictness: ModeratePublic subText + link postsFlair optionalSelf-promo banned

r/gamedev rules: what actually gets removed

Each rule below is paired with the way it is most likely enforced. Where the rules state a number, we quote it. Where they do not, we say so instead of guessing.

  1. 1.Be Respectful

    Enforcement varies

    Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited.

  2. 2.Relevant Content

    Enforcement varies

    All posts must be relevant to game development, including programming, art, design, sound, marketing, and industry news. At the moderators' discretion, off-topic or low-effort content may be removed.

  3. 3.No Showcasing Projects

    Enforcement varies

    Regardless of its development stage, this subreddit isn’t the place to showcase your project or artwork. Instead, consider sharing in communities like r/indiegames, r/playmygame, or r/gamedevscreens. You can also use our Discord server, which has dedicated channels for sharing and feedback.

  4. 4.No Blatant Self Promotion - Context-Driven Link Sharing Only

    Enforcement varies

    Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion. However, links are allowed if they serve a valid purpose, such as sharing a post mortem or analytics, a game jam, a survey (if you publish the results), sparking discussion, or offering a learning opportunity and knowledge related to game development. Sharing for feedback differs from pure self-promotion and is encouraged when it adds value to the community.

  5. 5.No Soliciting Employment or Collaboration

    Enforcement varies

    This is not the place to find others to work or collaborate with, whether paid or for free. For job opportunities, check out r/inat or r/gamedevclassifieds. You can also explore employment channels on our Discord server.

  6. 6.No Paid, Pirated or Unlicensed Assets/Content

    Enforcement varies

    When sharing free source code, assets, or resources, ensure proper attribution and comply with all licenses. Credit original creators and respect their rights. Shared resources must be free; giveaways or temporary 100% off sales are prohibited. Content must relate to game development. Please don't share pre-made art or asset packages from platforms like the Unity Store or Unreal Marketplace if it violates licensing terms.

  7. 7.Use Reports Responsibly

    Enforcement varies

    Please don’t misuse the report feature. While some posts may seem only loosely related to game development, they can still fall within the community’s scope. False reports hinder meaningful discussions and make moderation more difficult and time-consuming. Use reports for clear rule violations, not personal disagreements.

  8. 8.English-Only Communication

    Enforcement varies

    Posts and comments must be in English to ensure clarity for the community. Quoting text in other languages is fine if accompanied by an English translation or sufficient explanation. Common non-English phrases like c'est la vie or carpe diem are acceptable and do not violate this rule.

r/gamedev does not publish karma or account-age minimums in its rules. Subreddits often enforce unpublished filters on top of what they write down, which is why posts from new accounts can vanish without a message here.

Can you self-promote in r/gamedev?

No. r/gamedev bans self-promotion outright: product links, launch posts, and thinly framed feedback posts get removed. The sub's own wording: "Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion.". If you want eyes on your project, contribute first and look for communities with a promo lane.

r/gamedev by the numbers

Members
2.1M
Active right now
Not public
Posts / day
50
1K comments / day
Community age
18 years
since May 19, 2008
What a successful r/gamedev post looks like · 400 top posts from the last month
Median title lengthPosts with a linkPosts with flairDominant format
58 characters9%100%text posts

What gets removed in r/gamedev

  • Self-promotion

    r/gamedev bans self-promo outright. Product links, launch posts, and thinly framed "feedback" posts are removed.

  • Low karma or a new account

    r/gamedev publishes no karma or age minimum, but unpublished account filters are common at this size. New accounts should comment before posting.

  • Reddit's sitewide spam filter

    A separate layer before the subreddit ever sees your post. New accounts posting links, URL shorteners, and repeated domains are its favorite targets. Removals are instant and silent.

  • A shadowbanned account

    If the account itself is shadowbanned, every post looks live to you and invisible to everyone else, in any subreddit.

Wondering about a post that already disappeared? Start with why Reddit posts get removed or run the free shadowban check.

Subreddits like r/gamedev

Posting somewhere adjacent? Each of these has its own rules and its own removal pattern. Check the one you actually plan to post in.

See all subreddits like r/gamedev

r/gamedev posting questions

Can I post links in r/gamedev?

Yes. r/gamedev accepts link posts. The usual sitewide traps still apply: URL shorteners, affiliate parameters, and brand-new domains get filtered fast, and promotional links are judged against the sub's self-promo rules. One clean link to the original source is the safe pattern.

Does r/gamedev require karma to post?

r/gamedev does not publish a karma minimum. That does not mean there is none: many subreddits enforce unpublished karma and account-age filters that remove posts silently. If your account is new or has little karma, that is the first thing to rule out when a post disappears.

Can you self-promote in r/gamedev?

No. r/gamedev bans self-promotion outright: product links, launch posts, and thinly framed feedback posts get removed. The sub's own wording: "Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion.". If you want eyes on your project, contribute first and look for communities with a promo lane.

Is r/gamedev strict?

Moderate, by our estimate (24/100 on our strictness scale, from its measured removal rate, 8 rules, and its stated gates). About 2% of recent posts disappeared within a day in our sample. Strictness is about enforcement, not hostility: a strict sub is predictable if you follow its rules.

What is the best time to post in r/gamedev?

Based on our sample of recent and top posts, activity and scores peak around Saturday 8am UTC and Sunday 5pm UTC. Treat this as a starting point, not a guarantee: a post that breaks a rule gets removed at any hour. The heatmap on this page converts these windows to your local time.

Why do posts get removed in r/gamedev?

The most common reasons are self-promotion violations, plus the layers every subreddit has: Reddit's sitewide spam filter, unpublished AutoMod rules, and account-level gates like karma and age. In our recent sample, roughly 2% of r/gamedev posts disappeared within about a day of going up. Many removals are silent, so checking your draft first beats finding out after.

Stop getting silently removed.

Know if your post survives before you hit submit, and fix it if it won't.

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